![]() Both included builds can export vertex normals to psk thanks to floxay (more info here) and usual "materials" build can also export morph targets to gltf thanks to oscateexor. Notes and known issues for included UE5 build are available in this topic. It doesn't affect export in any way, but for more convenient previewing image in the viewer and actual export may differ for some games (export will be the same as in official builds, like intended by games). Currently only diffuse and normal maps improvements are supported. ![]() If you're a newcomer, check this post before launching the build. All characters' and some other materials are custom.įor viewing custom materials use specific build ( link, updated) - it will require game specific override option for every supported game (Unreal engine 4 -> Game Name). ![]() AES key: in the same place as usual ( link)Īll works fine - including meshes, textures and animations - with the latest umodel build (1571 at the moment). ![]()
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